A strong understanding of his normals is needed for they can be used defensively.Great okizeme game (safejumps from hard knockdowns, j.b+B, cross-up j.C).Easy hard knockdowns from meterless bread and butter combos.Claw Iori is a bit more meter heavy and far more offensive-oriented than EX Iori.Claw Iori's EX moves all have invincibility start up, compared to EX Iori.EX Iori has stronger okizeme opportunities compared to the Claw Iori.Claw Iori has much better rush down tactics and short term damage output than EX Iori does.Unlike the regular Iori, EX Iori has little to no trouble comboing into his (HCB,F+P) command grab, especially during HD combos.EX Iori's Maiden Masher does not have invincibility start up at all like the Claw Iori does, but the start up is still very quick.The Maiden Masher for EX Iori can be followed with combo worth 90 more damage.EX Iori has much better zoning abilities than the Claw Iori does.EX Iori's f.A, A command move is much slower compared to the regular Iori's f.A.Iori is a very powerful character but requires very good execution to truely be affective.ĮX Iori and Regular(Claw) Iori Differences EX Iori has a very good command grab that can be easily used in combos and restanding the opponent after placing the opponent in the air, especially during an HD combo. The EX Koto Tsuki acts as his secondary command grab for 1 to 4 frames worth of start up and can be used after a hard knockdown on an opponent. Another noteworthy quality to EX Iori is that he has a lot of OTG opportunies from his EX Koto Tsuki (HCB+K). An good BnB's would be something like this: cr.B, cr.A, f.A, QCB+A,QCB+A, and QCB+A for a hard knockdown(the last three commands was his Rekka Special, used as a combo finisher). Iori also has his Rekka Specials back, which can used to construct juggle opportunities, but it should be noted that Iori's Rekka combos are a little more problematic and should be used with combos instead. Iori gets his signature DP anti-air back and is a three hit combo, much like the regular Kyo's is. The projectile itself appears to be quick, but Iori still suffers from slow start up so it is best to use this moderation. EX Yami Barai can be implemented as a punish for those who use their fireballs recklessly. The EX Yami Barai is not as useful as it seems because the damage of his combo will scale badly and you can't really combo into it unless you drive/HD cancel into it. Iori needs to time his projectile use according to the opponents movement. EX Iori's projectile will normally have a rather nasty start up leaving him unsafe. EX Iori is a jack of all trades, along with a particularly good set of tools to use at his disposal. In KOFXIII, EX Iori is a brilliantly constructed character as he always has been. Much like Kyo has a EX Kyo counterpart to highlight his current game play with his Rekka Specials, SNK blesses people with a version of Iori that allows him access to his purple flames and his previous moveset. EX Iori is a good edition to the KOFXIII, as the famous purple flames were absect from the prequel. He is a bit different from his Claw version but they are both loosely classified as rush down type characters. His movelist hasn't changed at all inputs wise but he has some differences from the past games he was featured in which makes him a unique and strong character in KOFXIII. This version of Iori is similar to his pre-KOFXII days (most popular in KOF98 and KOF2002), which he had his qcb+P rekkas, qcf+P flame projectile, and other special moves he was known for. Master all the elements and make sure you bring an electrified punch into your next boss fight.EX Iori's Move List Video Quick Combo Reference 0 Stock, No Drive GaugeĬr.B, s.B, f+A, (qcb+A/C)x3 = 207/222 dmg Make sure you master all your skills before your next altercation since you don’t want to lose against any opponent. The faster you beat your weaker opponents the faster you will encounter their boss. Each character is unique both in design and in fighting style so discover which one suits you best, and who you should use in your next battle. Prepare to dodge powerful attacks and come up with combos that will undermine your opponent. With the special Keymapping feature, you can also set up the controls to all your favorite keys and easily unleash your skills upon your enemies.
#King of fighters wing 1.8 combos list with kyo Pc#
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